This is about EVE Online


Was I back

It seems a long time ago since I stopped playing EVE.  Back in January I had this urge to return but never actually did.  EVE is still at the back of my mind, yet there is no interest to return back.  Not to any other game either.


I guess it’s the age; making sure that my habits and interests change (slowly but inexoribly) as time goes by.  It is a good thing because otherwise there’s no “maturing” going on.  Time is being spent in pursuit of other things which have an impact in real life, unlike the efforts in EVE which result in nothing other than lost time.


I was also an avid reader of all the blogs about EVE.  Since the discontinuation of Google Reader I only read Gevlon’s blog.  The guy amazes me because he’s still at it – I would have thought that he’ll burn out sooner but amazingly he has not.  I (almost) enjoy reading his blogs.  I see his attitude very similar to mine and the way he thinks about pvpers and the “for fun” dudes is almost spot-on with mine.  Yet I cannot fathom what’s in it for him, what is he after out of a game?  Certainly a guy with his depth of criticism isn’t doing this just for the isk or any other target the game has to offer?!


We’ll see.


Sov mechanics, technetium and null sec politics

Today I read two blog posts about the recent situation between CFC and HBC.  These are the two blocs controlling EVE’s null sec and relations seem to have deteriorated but no true war is forthcoming.

One blog author, Marc Saurus, attributes this to the sovereignty mechanics, quoting the sources as saying that they are not willing to go through the lengthy grind of the mechanic in order to win sov (again).

A war that would’ve involved 20,000 players, 75% of nullsec space, and hundreds of supercapitals was halted not by diplomacy, but by a game mechanic so dreadful that those who have experienced it previously have no desire to do so again.” [Marc Saurus]

The second blog author, Poetic Stanziel, attributes this lack of will to warring to the fact that it will be economically damaging to the big boy, so in the face of such costs the will to war dwindles.

Being in EVE since 2009 – I am now unsubscribed (since a couple of weeks) but follow it attentively out of game – I tend to agree with Poetic Stanziel more.  Before unsubscribing I was in wormholes.  I liked them because they resembled null sec, the place I loved most in EVE.  The place I couldn’t live in due to the way the “leaders” there expect others to play – a requirement which ultimately results in the leaders’ benefit, not the players.  It is always for their benefit, the few who assure for themselves a massive passive income by dictating the gameplay of others.  In the years since I left I had been experiencing a “I can’t live with you – I can’t live without you” situation which ultimately lead to not renewing my subscribtion.

Marc Saurus is also right although he misdiagnosed the situation and put the blame on the game mechanic and CCP.  Sov warfare is an endless grind because the players, the same few who do not want this war and dictate the gameplay of others, made it such by hoarding so much space under one cap.  This in itself is the problem: the sheer quantity of systems that need to be attacked; and not the mechanic.  The mechanic is great when holding or wanting a handful (or a few more) of systems.  In the mechanic systems are owned by Corporations, not alliances.  This was meant to create a dynamic environment in which corps leaving/joining alliances would change the sov scenario and make it highly dynamic.  This mechanic allowed for attacking key corporations, breaking them, thus breaking the alliance.  The leaders do not like this – they want the ultimate control, to the point that even with a few corps they can still hold on to the space until the next bill comes along.  These alliance leaders created the system in which solar systems are held by the alliance’s infrastructure corp, thus avoiding this dynamism and in the process creating the bloc spanning multiple regions.  Corps joining or leaving the alliance do not have an effect on the alliance’s holdings.  THIS is the problem.

The tendency (or drive by the few in safeguarding their interests) for the focus to be on alliances rather than corps.  THIS is the problem.

Can I do something about it?

Poetic Stanziel referred to moon resources (in particular technetium) as the reason behind it.

The only reason why this war will not happen is because of technetium. The Mittani can try to spin it any way he wants. As crappy as the sovereignty mechanics in EVE Online may be, it certainly did not stop The Mittani from prosecuting several wars to capture more of New Eden’s technetium supply. And at least one war to protect the tech cartel he helped create.” [Poetic Stanziel]

Technetium inevitably pops up whenever null politics is discussed.  The location of this (and other valuable) mineral is unknown to the common folk – those who would eagerly harass the establishment through guerrilla tactics.  Its location is a heavily guarded secret and whoever has this information will not divulge it readily.  This is also part of the information that keeps the large null sec alliance beyond the reach of the smaller ones.

I believe in the old adage that information is power (or a good part of it).  I think that if the location of moon minerals is known with precision, initiatives for targeted attacks will arise and a serious challenge to the establishment can be created.  The biggest threat will be from those whose only aim will be to watch the world burn, and for these guys I’ll be acting!

The Moon Survey Project

I will return to the game and start a survey of the moons in the North of New Eden and publish here, for public knowledge, my findings.  You can help too, by doing the same and posting your own findings.  Most importantly I urge you to use my findings and get a fleet to disable these POSes, or go do some other damage and harassment.

THEY deserve nothing better.  Because null sec is ours, not theirs.  It is mine too!

My bio

I am removing the information on the char’s bio page and putting it here for safe keeping.


I can engage you with a railgun or a cock – you won’t know the difference – either way you’re fucked!
But I won’t, because I can control myself, and am not a trigger-happy idiot chasing a meaningless, useless killmail.

And I have a blog too: One capsuleer against all.

By the way, I’m not participating in your CTAs or roams, and I’m not aroused by the prospects of fights and killmails!

Of all the riches and possibilities within null sec, players chose to make it a combat arena. What a pity and short-sightedness.

I’ve been in 2 major null sec alliances that failcascaded – all because the focus was on pvp – when will YOU learn!

Can one have two personalities (and still be called a sane person)?

In reading about EVE Online, especially the debates amongst players-bloggers on their blogs about whether the behaviour in-game reflects one’s real life personality, there seems to be the understanding, accepted as true, that players are allowed to have a separate personality in the game world.  These go to lengths in explaining that griefing (and doing all sorts of bad things to) other players is ok because that is the game world, and there are no real world repercussions because after all, this is just a game!

I have tried it myself.  I have tried griefing, I have tried being part of null sec alliance, I have tried doing what others command, just to be part of the team, I have tried playing all those style which other players, especially the most loud and verbose of the pvpers and (some) bloggers call fun.  As a general conclusion, I cannot behave in a way which is different from that which comes natural to me.  I repeat, I CANNOT behave in two different ways in-game and in the real world.  I cannot even manage to have two accounts which behave differently from each other.  I have settled with two accounts which complement each other.

To clarify a little bit, it’s not the behaviour that I cannot do; it’s what comes afterwards, the conscience if you may.  That stays the same, no matter how much you try.  If you behave in a way which goes against your inner set of rules, you will feel it.  Conversely, if you behave repeatedly in a bad way, even in game, you don’t have those internal set of rules which make you a good decent person.

You’d say that this is a wild conclusion based only on my personal experience.  How can I generalise based on one, my own, experience.  Well, I tell you that based on my same experiences, there are certain realities which are true to all, and this is one of them.

So stop justifying your bad, psychopatic behaviour as ok because it’s ingame.  If that excuse consoles you, well I tell you that you have done a good job in killing your conscience, and that I do not want to meet you in real life, because deep down, you’re bad.  Yes you are!  Unless you are perfectly capable of having multiple personalities, in which case I also do not want to meet you, for obvious reasons.

Back for a while

I resubscribed after a very good summer period of real life enjoyment.  The sea this summer was exceptionally great with no jellyfish sightings throughout the season.  I could finally enjoy the sea and all its sports without the constant checking for those mean pests!  +1 to God.


I also had time to do hand crafts, some DIY around the house and also sports.  I also tried a couple of new games, most notably Pirates of the Burning Seas.  After Elite, which led me to EVE, Pirates of the Burning Seas has strong resemblance with Sid Meiers’ Pirates, a game which I loved when I was a kid, and I still have installed to this very day.


Pirates of the Burning Seas also thought me a very important lesson.  These are GAMES (lots of stress on this word).  Games are meant to be tried and played thoroughly; losing is also part of the game.  I came across a mission in Pirates of the Burning Seas which I could not muster, and for a while I was starting to get angry about.  Then it dawned on me.  After 2 years playing EVE, I became accustomed to HATE losing; to do everything in my powers to avoid losing.  But these are games, and after all, after loosing many times, I got through and onto the next levels.


EVE and its community of players do not tolerate loss, and this is a very dangerous state of mind.  I cannot say what’s linked with it in scientific or academic terms, but it does not feel right that a game teaches you not to lose.


Let’s see how long EVE will last this time.

Player classifications

Have you ever had a look at the recruitment channel, or at the recruitment threads on the forums?

“Looking for pvp pilots” …

“Miners/Industrialists/Mission runners wanted” …

“… check them out, they have a pretty good killboard …”

Take me.  I do some mining every now and then, build some things every now and then, run a couple of missions, do some exploration, move stuff from A to B when needed, and when bored, go for a solo roam to the nearest red dots on the map (the fact that my battleclinic kb does not have recent kills/losses, doesn’t mean I don’t go out – it only means I loose ships less frequently).  What does this make me?  How do I answer to such adverts?

Take it one step to the generic.  Why classify players?  Is it not possible in EVE to do whatever you please as long as you have the skills for it?  It’s not like you choose a race and skills and can not change them, or do other things apart from the initial set.  Why the classification?

Is it related to mindset?  Because then I’m really sorry for whoever thinks this way.  EVE is a G A M E, nothing else.  Do you want a job?  Look for it in real life, not here, where it absolutely means nothing!  What are you going to earn by doing what you are told in this game?  ISK?  And what is the real life impact of that?  Wasted time?

A warm welcome

As a player who has been around the EVE Universe for many months, I have what are called Jump Clones.  These are clones of your body that you leave at convenient stations anywhere in New Eden.  When needed you can leave your current body in another station and jump to another body somewhere else.  It’s like your soul leaving one body and going in another body, in an instant.  You are limited to one jump per 24 hours.

Having been in DION for some months, I had 2 jump clones near their base of operations.  On Saturday I jumped to one of them because I wanted to sort out some assets.  If there is one thing I hate a lot is a long assets list; so I try to gather everything in few convenient places as much as possible.

So I jumped to my jump clone in 2P-.  DION are based in A-S, one jump away towards Cloud Ring.  So I made my way to A-S in a velator.  As expected their scout was stationed in 2P- cloaked, watching just in case any nice catch was flowing by.  Most probably there was “Handown, Velator, 2P” in the intel channel at the moment I undocked.

I was not expecting very warm welcomes, or anything for that matter; a simple “hello; hi; hallo; o/” would have been enough.  After all I did not leave as an enemy.  It is also true, I was now neutral to them, but still, the name should mean something!

Anyways, I docked up in A-S had a look around, then got the stealth bomber ready for undocking.  As soon as I did I found the CEO and one of his hound dogs waiting for me by the station.  As soon as I broke the session timer, insta lock and pointed; so naturally my reaction, dock again.  I know these guys can wait for many minutes for any kill, and that night I did not want to engage my old mates – because friendship and relationships to me mean something!  So me being way past those beginner’s days when I want to do something at all costs, and knowing that those guys would wait me out, I just left the client running all night, docked up in station.  I think they had a very enjoyable night.  Still nothing in local.

Then in the morning I checked back.  There was my old friend, to whom I said “hi”.  The guy seemed cautious and he offered me free passage out of A-S.  I said that I don’t need his acknowledgement or permission to fly wherever I want and whenever I want to, also in relative safety.  Still I reiterated my “hi” and this time he said it back.  We exchanged “fly safes” and that was it, I was on my way.

What really makes me wonder are the following questions that this incident brought up in my mind:

1. Is this all for the players I am sharing this game with?  All that matters is the killmail, no matter who’s on it?

2. Do they really think that I do not know how to fly?  A-S was my home for many months, don’t they think I know the place?  Is this what they think of their members?

On my way out I met a couple of goons in another system.  As soon as I jumped in I got:

[16:30:11] Razzor Death > handown

[16:30:14] Razzor Death > pod me on station

Do I look like I’m one to go looking for kills just for the lolz??  Just because YOU do that, doesn’t mean I do it too!